Using virtual reality (VR) for teaching and learning in geography: fieldwork, analytical skills, and employability
Abstract
This article outlines how Virtual Reality (VR) technologies, software and content can be used as a resource for teaching and learning in Geography. Drawing on the authors’ first-hand experiences of using VR for undergraduate and postgraduate teaching, we explore firstly how VR can enhance the development of fieldwork observational techniques, knowledge and understanding of place, prior to entering the field. Secondly, we show how VR can be used to enable students to develop critical analytical skills in relation to emergent visual technologies and the wider implications VR has for the representation of people, places and landscapes. Finally, the article will attend to the ways VR and Augmented Reality (AR) – due to its growing industrial application – can offer important opportunities for the development of unique practical employability skills which can be applied to the geovisualization of data and environments enhancing graduate career prospects.Citation
Bos, D., Miller, S., & Bull, E. (2022). Using virtual reality (VR) for teaching and learning in geography: Fieldwork, analytical skills, and employability. Journal of Geography in Higher Education, 46(3), 479-488. https://doi.org/10.1080/03098265.2021.1901867Publisher
Taylor & FrancisAdditional Links
https://www.tandfonline.com/doi/full/10.1080/03098265.2021.1901867Type
ArticleDescription
This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Geography in Higher Education on 22 March 2021, available online: https://doi.org/10.1080/03098265.2021.1901867ISSN
0309-8265EISSN
1466-1845ae974a485f413a2113503eed53cd6c53
10.1080/03098265.2021.1901867
Scopus Count
Collections
The following license files are associated with this item:
- Creative Commons
Except where otherwise noted, this item's license is described as Attribution-NoDerivatives 4.0 International